Hippologist


Level KXP Wizard
123 456 789
TH
101-- --- ---+0
22.52½- --- ---+0
3521- --- ---+0
41032½ --- ---+1
520421 --- ---+1
640422 ½-- ---+1
760432 1-- ---+2
890433 2½- ---+2
9135433 21- ---+2
10250443 22- ---+3
11375444 33½ ---+3
12750444 441 ---+3
131125555 442 ½--+4
141500555 442 1--+4
151875555 552 1½-+4
162250555 553 21-+5
172625555 553 32½+5
183000555 553 321+5
193375555 553 331+6
203750555 554 332+6
214125555 554 442+6
224500555 555 443+7
234875555 555 553+7
245250555 555 554+7
255625555 555 555+8
266000666 655 555+8
276375666 666 655+8
286750666 666 666+9
297125777 766 666+9
307500777 777 766+9
317875777 777 777+10
328250888 877 777+10
338625888 888 877+10
349000888 888 888+11
359375999 988 888+11
369750999 999 999 1+11
Requisites:Str 14, Int 15
Alignment:any N or C
HD/level:1d4
Weapon Prof.:2+level/6
To Hit Table:Wiz
Save Table:Wiz
Reference:RDM {Mirrored Paleontologist}
Groups:Wizard, Mirror
Complexity:CF=3
Specialized and School Robed (-1 SL) in Hippology (Horses, Mules, and Donkeys).
Level 1: May use 1 material component effect per spell as a zero action.
Level 1: +1+(LVL/3) summon slots, only for Horses, Mules, or Donkeys.
Level 4: +1 Horse Familiar (any), Animal Companion, or Horse Mount (or any relative of the horse for example unicorn, pony, pegasus).
Level 8: You are considered a WereHorse and may polymorph yourself into a Horse/Mule/Donkey for 1V action. You have hooves, tail and a nasty overbite (1d6 bite).
Level 9: CF=4: You know Mtg Spells that have the word “ Ass ” in their name. For example, Smart Ass, Dumb Ass, Bad Ass, Fat Ass, Cheap Ass, Ass Whuppin, etc.
Hippology Spells:
Stampede N (SL=N): Stampede of Horses attack one target (material component for two), target takes SL^4 dmg and Capital T trampled.
Horse Kick Shield N (SL=N): Counters the first SL attacks (melee). Breaks an attacker’s bone for each attack countered.
Summon Horse N (SL=N): Summon a DL=SL+1 Horse or (11-SL)^2 DL=SL Donkeys/Mules.
Speak with Horses (SL=1): You can speak with Horses and ask them questions, which they will give reasonable answers to.
Shove it up your Donkey (SL=1): One of your Donkey subordinates has +1 butt slot that acts as a portable hole: (note: that is not a typo, its a subtle joke).
Foal Play (SL=3): Target gets polymorphed into a Horse (Fort save). If save missed target gains the mentality of a donkey (Will save).
Horse Power (SL=4): Your Horse summons get a +2S+2V action Haste.
I say Neigh (SL=5): 1bM: Counter an attack sequence or spell.
Mules Tenacity (SL=7): 1bM: Dimensional Anchor the room.
The Famous Mr. Ed (SL=9): Summon a [x2] DL=X Alternate Universe Legend Horse named Mr ED who is unaffected by summoning sickness.